Another skin for the 2016 Porsche GT3 R model:
This is one of the two Porsche’s engaged by Craft Bamboo in the 2016 GT Asia series. It was driven by Frank Yu and Richard Lyons.
I also reproduced one of Frank Yu’s helmets, which took nearly as much time as the car as the Assetta Corsa helmet model is shaped in a different way that Yu’s Bell helmet.
Here is a skin for the 2016 Porsche GT3 car:
It is funny to see how the Weathertech livery always suits the different racer cars that the team used (from the Audi R8 LMS to the Mercedes AMG of this year).
The real car was driven by Cooper MacNeil and Lee Keh during the 2016 championship.
This is the skin of the winning car of the 2016 ADAC Nürburgring 24h race. The event was memorable for a few things including an all AMG GT3 podium and a very close finish.
The simple no-nonsense design with SAP colors is simple enough to reproduce. The tyres, suit, gloves and helmet took more time.
I made this couple of skins for my friend RacingFR-Online driver and race organiser “afondesix” who wanted to have the same livery as the one I had made for the Z4 GT3 last year: https://lesuntzu.wordpress.com/2016/06/29/bmw-z4-gt3-unicefgilmore-fantasy-skin/. It is based on the same color design by Andy Gilmore.
So there is little creativity in this work, but texturing skill to make it seamless around the curves and twists of the bodywork.
This is a skin for the WIP USCC mod created by the IER Modding Group. The accuracy of the 3d model (built by Patrik Marek) is such that painting the Rum Bum car was easier than it looks. A real pleasure and privilege to make such a skin.